

Overwrite the automatically generated CivilViewSurfaces material in the civilviewsurfaces.mat file with a custom Multi/Sub-Object material of the same name.Īn easy way to achieve this is to customize the material to your personal preferences in 3ds Max, then right-click the CivilViewSurfaces material in the Civil View Explorer panel and choose Save Current Material State As Default.NoteThis topic lists all significant new features, but does not include every change in 3ds Max. To alter the initial state of the CivilViewSurfaces material for other scenes that share the same 3ds Max Project Folder, you have two options: This new material library file is therefore used for all subsequently created scenes that share the same 3ds Max Project Folder. In this case, Civil View creates a new civilviewsurfaces.mat file in the /materiallibraries folder of the current 3ds Max Project Folder. If it does not find CivilViewSurfaces within civilviewsurfaces.mat, It creates a CivilViewSurfaces material for the current scene, using hard-coded defaults. If it finds the CivilViewSurfaces material, it loads this and uses it as the CivilViewSurfaces material for the current scene. If it finds civilviewsurfaces.mat, it searche for a Multi/Sub-Object material definition called CivilViewSurfaces. When the CivilViewSurfaces material material is loaded into a 3ds Max scene for the first time, Civil View determines the initial state of this material using the following method:Ĭivil View searches the /materiallibraries folder in the current 3ds Max Project Folder path for a material library file called civilviewsurfaces.mat. Sub-materials are automatically derived from the contents of the /buildingmaps folder within the active Country Resource Kit, with one sub-material being added for each image file found in this folder. Civil View creates and populates it with sub-materials when you add a building object to the scene. This material is created and managed dynamically within Civil View. Sub-materials are automatically derived from the contents of the /railmaps folder within the active Country Resource Kit, with one sub-material being added for each image file found in this folder. Civil View creates the material and populates it with sub-materials when you add a rail object to the scene.

Civil View automatically adds a new sub-material to the material when you add a new linear road-marking type to the scene. Civil View automatically adds a new sub-material to the material when you add a new tree type to the scene. Additional sub-materials are added to this material dynamically when you add signs or road-marking symbols are added to the scene. These are derived from hard-coded defaults in the Civil View. This file is created automatically when you start Civil View for the first time. These are initially derived from hard-coded defaults in Civil View, which are subsequently written to a civilviewvehicles.mat material library file.

This file is created automatically when you start Civil View for the first time.Ĭontains 27 sub-materials by default. These are initially derived from hard-coded defaults in Civil View, which are subsequently written to a civilviewsurfaces.mat material library file. The Civil View Material Library includes the following materials:Ĭontains 50 sub-materials by default. You can alter hard-coded defaults by editing the relevant material library file.
